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City

Investments are the main way guilds can improve their cities. Each building requires a different number of investments, also referred to as ticks by the community, to increase in level. The cost of each investment is based how much the player has already contributed to that building. The investments leave with the player when they leave the guild. Guilds can also use Guild Choice to decrease the investment cost by 10%.

Investment Cost[]

Each building has a modifier that determines the gold and gem cost of each investment.

Tier
Investments or Ticks
Gold Increment (x1)
Gold Increment (x2)
Gold Increment (x3)
Gold Increment (x4)
Gem Increment (x1)
Gem Increment (x2)
Gem Increment (x3)
Gem Increment (x4)
1 0 - 10 100 200 300 400 2 4 6 8
2 11 - 20 200 400 600 800 3 6 9 12
3 21 - 30 500 1,000 1,500 2,000 5 10 15 20
4 31 - 50 800 1,600 2,400 3,200 7 14 21 28
5 51 - 80 1,400 2,800 4,200 5,600 8 16 24 32
6 81 - 100 2,500 5,000 7,500 10,000 8 16 24 32
7 101 - 140 5,000 10,000 15,000 20,000 10 20 30 40
8 141 - 180 8,000 16,000 24,000 32,000 10 20 30 40
9 181 - 250 25,000 50,000 75,000 100,000 12 24 36 48
10 251 - 310 100,000 200,000 300,000 400,000 20 40 60 80
11 311 - 400 200,000 400,000 600,000 800,000 25 50 75 100
12 401 - 500 350,000 700,000 1,050,000 1,400,000 30 60 90 120
13 501 - 630 700,000 1,400,000 2,100,000 2,800,000 35 70 105 140
14 631 - 750 1,500,000 3,000,000 4,500,000 6,000,000 40 80 120 160
15 751 - 850 4,000,000 8,000,000 12,000,000 16,000,000 45 90 135 180
16 851 - 950 10,000,000 20,000,000 30,000,000 40,000,000 50 100 150 200
17 951 - 1,040 30,000,000 60,000,000 90,000,000 120,000,000 100 200 300 400
18 1,041 - 1,140 50,000,000 100,000,000 150,000,000 200,000,000 150 300 450 600
19 1,141 - 1,235 100,000,000 200,000,000 300,000,000 400,000,000 250 500 750 1,000

Building Modifiers[]

Use the building modifiers to determine how much an investment will cost.

Building
Building Modifier
Academy x1
Apothecary x1
Emerald Inn x1
Wizard Tower x1
Wood Workshop x1
Garden x1
Iron Mine x1
Jewel Workshop x1
Laboratory x1
Lumberyard x1
Smithy x1
Summoner's Tent x1
Tailor Workshop x1
Tannery x1
Tavern x1
Temple x1
Town Hall x1
Training Hall x1
Weaver Mill x2
Ironwood Sawmill x2
Oil Press x2
Smelter x2
Master Lodge x2
Ether Well x3
Jewel Storehouse x3
Mausoleum x4
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