Heroes are player-created characters that can be used to send on Quests and gather materials.
Currently, there are 3 class archetypes (Fighter, Rogue, and Spellcaster) with 6 sub-classes for a total of 18 classes available in Shop Titans.
Fighter[]
Soldier
Professional warriors and unparalleled experts with all melee weapons. Innate Skill : Martial Training Learns skills faster than other classes. |
|
Barbarian
Savage combatants who throw caution to the wind. Innate Skill : Lion's Roar Tendency to attract enemy attacks. Extra tough. |
|
Knight
Noble warriors capable of holding the line, no matter the opposition. Innate Skill : Fortress Bonus Defense from Heavy Armor. |
|
Ranger
Explorers of the wild and peerless hunters. Innate Skill : Self-sufficient Shorter rest time. |
|
Samurai
Wandering warriors capable of winning a battle with a single draw of the sword. Innate Skill : Iaido The Samurai's first attack is always a critical hit that ignores Elemental Barriers. |
|
Berserker
Warriors reveling in carnage and capable of entering a trance of pure violence. Innate Skill : Berserk Rage Grows in power at low HP. |
|
Rogue[]
Thief
Slippery scoundrels best left in your field of view. Innate Skill : Scoundrel Bonus Attack from Daggers. |
|
Monk
Ascetic warriors that seek perfection through honing the mind and body. Innate Skill : Pressure Points Powerful Criticals. Bonus from Rings. |
|
Musketeer
Daring outlaws and expert fencers. They also wield the terrifying power of firearms. Innate Skill : Bull's eye High critical hit chance. |
|
Wanderer
Mysterious strangers that always have the right tool for the job. Innate Skill : Evasive High Evasion chance. |
|
Ninja
No job is below or beyond these shadow-stalking assassins. Innate Skill : Shadow Assassin Bonus to Evasion and Critical Hit Chance until damaged. Powerful Criticals. |
|
Dancer
Agile Tricksters that can read the flow of combat and gracefully dance to its beat. Innate Skill : Elegant Riposte Guarantees a Critical Hit after dodging an attack. |
|
Spellcaster[]
Mage
Wielders of unmatched magical power from the four elements. Innate Skill : Arcanist High Attack power. |
|
Cleric
Holy missionaries who protect the faithful with divine powers. Innate Skill : Divine Intervention Survives a fatal blow once per quest. |
|
Druid
Emobidiments of nature's bounty and wrath. Innate Skill : Primal Magic Bonus from Herbs. |
|
Sorcerer
Spellcasters who gained fell powers through a dark contract. Innate Skill : Dark Pact Has a chance to learn powerful, exclusive skills. |
|
Spellblade
Jack of all trades capable of excelling in any discipline. Innate Skill : Jack of All Trades +10% bonus stats from all equipment. Can use any element. |
|
Geomancer
Wise scholars that command the latent power of the surrounding terrain. Innate Skill : Geomancy Gains power from equipped Elements. |
|
Overview Table[]
Class | Gold Price | Merchant Level Required | Health Rating | Attack Rating | Defense Rating | Evasion Rating | Skills Rating | Skills Learned | |
---|---|---|---|---|---|---|---|---|---|
Soldier | Free | None | 2 | 1 | 2 | 0 | 1 | 2 | |
Barbarian | 10k | 12 | 3 | 2 | 1 | 0 | 1 | 2 | |
Knight | 50k | 22 | 2 | 1 | 3 | 0 | 2 | 3 | |
Ranger | 250k | 32 | 2 | 2 | 2 | 2 | 2 | 3 | |
Samurai | 2.5mil | 46 | 2 | 3 | 2 | 1 | 3 | 4 | |
Berserker | 5mil | 53 | 3 | 3 | 3 | 2 | 3 | 4? | |
Thief | Free | None | 1 | 1 | 1 | 3 | 1 | 2 | |
Monk | 10k | 12 | 1 | 2 | 1 | 3 | 1 | 2 | |
Musketeer | 50k | 22 | 1 | 2 | 1 | 3 | 2 | 3 | |
Wanderer | 250k | 32 | 2 | 2 | 1 | 4 | 2 | 3 | |
Ninja | 2.5mil | 46 | 2 | 3 | 1 | 3 | 3 | 4 | |
Dancer | 5mil | 53 | 3 | 3 | 2 | 3 | 3 | 4? | |
Mage | Free | None | 1 | 2 | 1 | 0 | 1 | 2 | |
Cleric | 10k | 12 | 1 | 2 | 2 | 0 | 1 | 2 | |
Druid | 50k | 22 | 3 | 3 | 2 | 0 | 2 | 3 | |
Sorcerer | 250k | 32 | 2 | 4 | 2 | 0 | 3 | 3 | |
Spellblade | 2.5mil | 46 | 3 | 3 | 3 | 0 | 3 | 4 | |
Geomancer | 5mil | 53 | 3 | 4 | 3 | 0 | 3 | 4? |