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Classes

Heroes are player-created characters that can be used to send on Quests and gather materials.

Currently, there are 3 class archetypes (Fighter, Rogue, and Spellcaster) with 6 sub-classes for a total of 18 classes available in Shop Titans.

Fighter[]

Fighter 1 soldier
Soldier

Professional warriors and unparalleled experts with all melee weapons.

Innate Skill : Martial Training

Learns skills faster than other classes.

Health
2 stars
Attack
1 stars
Defense
2 stars
Evasion
0 stars
Skills
1 stars

Fighter 2 barbarian
Barbarian

Savage combatants who throw caution to the wind.

Innate Skill : Lion's Roar

Tendency to attract enemy attacks. Extra tough.

Health
3 stars
Attack
2 stars
Defense
1 stars
Evasion
0 stars
Skills
1 stars

Fighter 3 knight
Knight

Noble warriors capable of holding the line, no matter the opposition.

Innate Skill : Fortress

Bonus Defense from Heavy Armor.

Health
2 stars
Attack
1 stars
Defense
3 stars
Evasion
0 stars
Skills
2 stars

Fighter 4 ranger
Ranger

Explorers of the wild and peerless hunters.

Innate Skill : Self-sufficient

Shorter rest time.

Health
2 stars
Attack
2 stars
Defense
2 stars
Evasion
2 stars
Skills
2 stars

Fighter 5 samurai
Samurai

Wandering warriors capable of winning a battle with a single draw of the sword.

Innate Skill : Iaido

The Samurai's first attack is always a critical hit that ignores Elemental Barriers.

Health
2 stars
Attack
3 stars
Defense
2 stars
Evasion
1 stars
Skills
3 stars

Fighter 6 berserker
Berserker

Warriors reveling in carnage and capable of entering a trance of pure violence.

Innate Skill : Berserk Rage

Grows in power at low HP.

Health
3 stars
Attack
3 stars
Defense
3 stars
Evasion
2 stars
Skills
3 stars

Rogue[]

Rogue 1 thief
Thief

Slippery scoundrels best left in your field of view.

Innate Skill : Scoundrel

Bonus Attack from Daggers.

Health
1 stars
Attack
1 stars
Defense
1 stars
Evasion
3 stars
Skills
0 stars

Rogue 2 monk
Monk

Ascetic warriors that seek perfection through honing the mind and body.

Innate Skill : Pressure Points

Powerful Criticals. Bonus from Rings.

Health
1 stars
Attack
2 stars
Defense
1 stars
Evasion
3 stars
Skills
1 stars

Rogue 3 musketeer
Musketeer

Daring outlaws and expert fencers. They also wield the terrifying power of firearms.

Innate Skill : Bull's eye

High critical hit chance.

Health
1 stars
Attack
2 stars
Defense
1 stars
Evasion
3 stars
Skills
2 stars

Rogue 4 wanderer
Wanderer

Mysterious strangers that always have the right tool for the job.

Innate Skill : Evasive

High Evasion chance.

Health
2 stars
Attack
2 stars
Defense
1 stars
Evasion
4 stars
Skills
2 stars

Rogue 5 ninja
Ninja

No job is below or beyond these shadow-stalking assassins.

Innate Skill : Shadow Assassin

Bonus to Evasion and Critical Hit Chance until damaged. Powerful Criticals.

Health
2 stars
Attack
3 stars
Defense
1 stars
Evasion
3 stars
Skills
3 stars

Rogue 6 dancer
Dancer

Agile Tricksters that can read the flow of combat and gracefully dance to its beat.

Innate Skill : Elegant Riposte

Guarantees a Critical Hit after dodging an attack.

Health
3 stars
Attack
3 stars
Defense
2 stars
Evasion
3 stars
Skills
3 stars

Spellcaster[]

Spellcaster 1 mage
Mage

Wielders of unmatched magical power from the four elements.

Innate Skill : Arcanist

High Attack power.

Health
1 stars
Attack
2 stars
Defense
1 stars
Evasion
0 stars
Skills
1 stars

Spellcaster 2 cleric
Cleric

Holy missionaries who protect the faithful with divine powers.

Innate Skill : Divine Intervention

Survives a fatal blow once per quest.

Health
1 stars
Attack
2 stars
Defense
2 stars
Evasion
0 stars
Skills
1 stars

Spellcaster 3 druid
Druid

Emobidiments of nature's bounty and wrath.

Innate Skill : Primal Magic

Bonus from Herbs.

Health
3 stars
Attack
3 stars
Defense
2 stars
Evasion
0 stars
Skills
2 stars

Spellcaster 4 sorcerer
Sorcerer

Spellcasters who gained fell powers through a dark contract.

Innate Skill : Dark Pact

Has a chance to learn powerful, exclusive skills.

Health
2 stars
Attack
4 stars
Defense
2 stars
Evasion
0 stars
Skills
3 stars

Spellcaster 5 spellblade
Spellblade

Jack of all trades capable of excelling in any discipline.

Innate Skill : Jack of All Trades

+10% bonus stats from all equipment. Can use any element.

Health
3 stars
Attack
3 stars
Defense
3 stars
Evasion
0 stars
Skills
3 stars

Spellcaster 6 geomancer
Geomancer

Wise scholars that command the latent power of the surrounding terrain.

Innate Skill : Geomancy

Gains power from equipped Elements.

Health
3 stars
Attack
4 stars
Defense
3 stars
Evasion
0 stars
Skills
3 stars

Overview Table[]

Class Gold Price Merchant Level Required Health Rating Attack Rating Defense Rating Evasion Rating Skills Rating Skills Learned
Soldier
Soldier Free None 2 1 2 0 1 2
Barbarian
Barbarian 10k 12 3 2 1 0 1 2
Knight
Knight 50k 22 2 1 3 0 2 3
Ranger
Ranger 250k 32 2 2 2 2 2 3
Samurai
Samurai 2.5mil 46 2 3 2 1 3 4
Berserker
Berserker 5mil 53 3 3 3 2 3 4?
Thief
Thief Free None 1 1 1 3 1 2
Monk
Monk 10k 12 1 2 1 3 1 2
Musketeer
Musketeer 50k 22 1 2 1 3 2 3
Wanderer
Wanderer 250k 32 2 2 1 4 2 3
Ninja
Ninja 2.5mil 46 2 3 1 3 3 4
Dancer
Dancer 5mil 53 3 3 2 3 3 4?
Mage
Mage Free None 1 2 1 0 1 2
Cleric
Cleric 10k 12 1 2 2 0 1 2
Druid
Druid 50k 22 3 3 2 0 2 3
Sorcerer
Sorcerer 250k 32 2 4 2 0 3 3
Spellblade
Spellblade 2.5mil 46 3 3 3 0 3 4
Geomancer
Geomancer 5mil 53 3 4 3 0 3 4?
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